Team Fortress 2

Team Fortress 2

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cp_Hydro
   
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Game Mode: Control Point
File Size
Posted
Updated
14.193 MB
2 Sep, 2023 @ 3:54pm
5 Sep, 2023 @ 5:49pm
3 Change Notes ( view )

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cp_Hydro

Description
A version of Hydro that does away with territory control, and instead uses the standard control point game mode.
Instead of fighting between 2 random control points, this version is centred around the 4 main control points: The dam, power plant, warehouse, and radar dish. You must capture all 4 of them, or own more than the other team when time is up to win.

All gates that normally block off the paths between each points have been removed, so with the whole map being opened up, signs pointing towards the control points to help players navigate through the many pathways of Hydro.

At the start of each round, Red and Blue start at a randomly chosen control point at opposite corners of the map, with the other 2 control points starting neutral. When you capture a control point, you also capture it's associated spawn room. If there are any enemies in a spawn room when you capture it's point, they will be teleported into their next available spawn room. Due to the large size of Hydro, each spawn room was given fast travel teleporters that allow you to teleport to any spawn room that your team currently owns.