Space Engineers

Space Engineers

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Mini (stock, o2, survival, updated Jan '16)
   
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Type: Blueprint
Mod category: Exploration
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3. Apr. 2015 um 18:57
18. Jan. 2016 um 17:02
8 Änderungshinweise (anzeigen)

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Mini (stock, o2, survival, updated Jan '16)

Beschreibung
SHIPYARD EDITION

This is easily my most useful ship in survival.

Mini is a small personal transport ship, good for early game transport and other low-investment purposes such as escape boat, scouting, setting up projections, etc. It's your basic space car. It's main appeal is low cost and small size. And of course somewhere to hop in and get some air + recharge.

It's compact size parks well on carriers.

-100% stock (vanilla)
-o2 generator, large conveyored for bottles
-1 med 8 small cargo
-41k triangles. less than 10,000 kg
-1 gatling gun
-projectors

01.18.16 -Removed Mini and Hanz blueprints to eliminate recursive blueprint bug. This resolves lag and issue with pasting in MP server.
Settings still in projector, you'll just have to manually load them from workshop. Hopefully Keen fixes this soon.

10.23.15 -aded hydrogen thruster "afterburner".
shipyard projector action causes blueprint lag, sorry but this is game bug.

SHIPYARD UPDATE:
10.4.15
Several projectors pre-loaded and pre-configured for projecting ships into welder array for production.
Current prints: Mini, Hanz, Defense Pod.
Spares will be used for upcoming small ships (fighter and racer).
-added merge block
-rear thrusters relocated, added a third one.
-squeezed more projectors in. Might have removed a reactor. We're ok on power.
There is not a single full armor block on this ship! Maximum density.

This is an updated design, replacing an older version. Compared to old version:
-added o2 generator, gatling, landing gear, projector, cargo space, better looks
-removed battery, beacon, remote control, spotlight, camera

-change notes:
-added lower row of armor. looks better
-added landing gear. it's tucked in but there!

July update:
-Added a camera in each direction
-Added remote control
-Added ore detector
-Set up toolbars
8 Kommentare
Shadow Reaper 8. Mai 2016 um 12:41 
Great work thanks
AutoMcDonough  [Autor] 8. Jan. 2016 um 10:05 
Im aware of the lag associated with this ship and recursive blueprints.
Someone on the forum has a script which should improve things.
I also will have some atmospheric add-on options.
Stay tuned!
AutoMcDonough  [Autor] 23. Okt. 2015 um 20:33 
Hydrogen thruster added as "afterburner". O2 generator powers it from ice. Toggle on and off #2 in first G menu.
AutoMcDonough  [Autor] 13. Okt. 2015 um 17:54 
Not really. While I find it incredibly useful to zip around in, I'm fairly certain that on cargo 1x it doesn't have the cargo space to carry everything for a base refinery + assembler + reactor. Hanz is packing 2 large cargo, it might be able to pull it off. Thanks for the thought though. :)
Brygun 13. Okt. 2015 um 4:39 
Have you thought of uploading a respawn ship mod version of it?
AutoMcDonough  [Autor] 4. Okt. 2015 um 16:43 
SHIPYARD EDITION UPDATE
WOOOOOOO
AutoMcDonough  [Autor] 25. Juli 2015 um 9:34 
Updated! :D
AutoMcDonough  [Autor] 3. Apr. 2015 um 19:56 
edit: slight profile change, added bottom row of light armor.