Space Engineers

Space Engineers

Lagless Drills (OBSOLETE)
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Update: 18 Jun, 2015 @ 6:16pm

Updated to accommodate refactoring by Keen. Special thanks to Siro for making it quick and painless for me.

Update: 24 May, 2015 @ 7:34pm

Update: 16 May, 2015 @ 3:44pm

Pulled in the range to be closer to Vanilla -- this is now possible thanks to today's earlier updates

Drill processing cycles are now based on game updates, not real time

Update: 16 May, 2015 @ 1:32pm

Cleaned up namespace usage to reduce mod breakage when Keen messes with duplicate interfaces.

Update: 16 May, 2015 @ 1:23pm

Fixed alignment issue between drill target area in world coordinates and asteroid coordinates

Added a more spherical shape to the drill target area to make it look a bit smoother

Update: 14 May, 2015 @ 5:35pm

Fixed an ambiguous interface error introduced in today's Space Engineers update

Update: 12 May, 2015 @ 9:54pm

To avoid problems caused by the shape of the target area:
- extended range back to what it was at mod launch
- extended offset almost back to what it was at mod launch

Update: 1 May, 2015 @ 10:48pm

Restored range of small drills to alleviate problems with drilling angles

Update: 1 May, 2015 @ 5:53pm

Restored drill range to make for smoother trips through asteroids

Update: 1 May, 2015 @ 5:47pm

Very slightly reduced range and offset of drills
Reactivated volumetric formula for calculating ore amounts
Removed modifier and randomness from ore amounts