Total War: WARHAMMER III

Total War: WARHAMMER III

Drunk Flamingo's Gnoblar Snacks
81 Comments
Solaire 27 Dec, 2024 @ 10:47pm 
It'd be nice for this to make a comeback
Notthebeegees 11 Jun, 2024 @ 7:26pm 
For some reason this mod cause units with undead, demonic or similar traits to display two blank traits using the fear icon rather than the intended traits. Also uninstalling after eating gnoblars can cause crashing.
Stale Memes 23 Feb, 2024 @ 3:20am 
Hope to see an update eventually, great addition that should be baseline.
iDon'tSpeakRussian! 18 Nov, 2023 @ 2:52pm 
@DrunkFlamingo Hi. Thanks for the mod, but gotta ask..do you think version without datacoring would be possible? When datacored values are moved to your own table all actually seem to work fine. That could make this way more compatible :)
gothic2 20 Oct, 2023 @ 2:35pm 
somehow this mod at least to me causes that sticky tooltips dont work on units,lord and so on.
does anybody have any solution? except disabling mod already tried to run game with only this mod. still the same result.
Gleen Cross 25 Jul, 2023 @ 2:10pm 
Somehow this mod still works, even with SFO, lol scripts are so useful, wish I could have the same skill to deal with them. I am trying to "reverse engineering" this mod to figure it out how to add other units the Ogres could eat besides the gnoblars, also if it's possible to increase the meat value if you eat the slave giant for example. Hope the author can help me out
Wolfblade 17 Jul, 2023 @ 3:06pm 
Did a bit of testing and discovered that this with the Great Ogre-haul causes Warhammer 3 to freeze when loading it up (before any cutscenes or menus load). Tested it with just the camp moving mod and it worked fine there, so its apparently with something in the bigger mod.
Gabe 24 May, 2023 @ 7:46pm 
Excellent mod, should be a vanilla mechanic.
Massive Anorak 15 Apr, 2023 @ 2:37am 
I started playing Chorfs and thought to myself, isn't it silly they didn't make it so you can convert orc & gobbo labourers, into Labour resource.
Jon 17 Feb, 2023 @ 8:47pm 
This mod is currently working as well with SFO.
keador 3 Feb, 2023 @ 11:54am 
update?
not-not skaven 2 Dec, 2022 @ 9:40am 
we need meat :WH3_greasus_rofl:
Chronoreaper 28 Nov, 2022 @ 4:50am 
Any chance to update mate? this saves Ogres in RoC campaign by miles.
CoMaWHiTe_ESP 29 Oct, 2022 @ 8:42am 
Ogres needs the update please. They are hungry :)
Monolith 26 Oct, 2022 @ 1:00pm 
Cool Mod! Can you update it for Version 2.2.1 please?
Dux 15 Oct, 2022 @ 6:54am 
Currently playing through an Ogres campaign with this mod, love it. One small balance suggestion, though: I would add the double meat requirement for more units, such as Ironguts, Leadbelchers, and maybe advanced cavalry and monsters. It seems way too easy to maintain max meat in the current state; I haven't actually needed to use the (thematic and fun!) Eat Gnoblers function more than once.
Dr. Quackers M.D. 13 Oct, 2022 @ 5:21pm 
Causes a crash with radious
DrunkFlamingo  [author] 22 Sep, 2022 @ 3:56am 
The mod is updated - I improved the display of meat costs on the unit information tooltips and added the missing ROR units meat costs.
DrunkFlamingo  [author] 22 Sep, 2022 @ 3:56am 
@deneko That is already a feature, has been from day one.
deneko 18 Sep, 2022 @ 6:41am 
Is it possible to add "Prepare the feast" option to allied units of Kislev, Cathay, Empire, Bretonnia factions, Dawi, Elves?
Scribe of Nekoti 4 Sep, 2022 @ 1:33pm 
Looking forward to it!
DrunkFlamingo  [author] 25 Aug, 2022 @ 12:55am 
Currently moving. Will update when I have time (and a European laptop plug).
god0188 24 Aug, 2022 @ 6:35pm 
I'm waiting for an update on this fantastic and reasonable mod...
heavensnightx777 24 Aug, 2022 @ 5:53pm 
Is this working in IE?
(v)1GHTY )v(4V$ 24 Aug, 2022 @ 7:40am 
@ngythe1king you can customize the meat within the MCT Options. You can find the Settings (cog) in the top left corner.
Jon 28 Jul, 2022 @ 11:20am 
A must have mod, thx! :steamthumbsup:
ngythe1king 23 Jul, 2022 @ 5:12am 
This mod is OP as heck lol, great mod and great idea, very lore friendly, but i would recommend decreasing the meat to like 2 or 3 per Gnoblar unit.
DrunkFlamingo  [author] 15 Jul, 2022 @ 10:32am 
Ive updated the mod to make the dilemma choice display nicer, and so that it shows as up to date for 1.3
Solaire 30 Jun, 2022 @ 3:40pm 
Wonder if we can make pies out of the gnoblars
SavaL 25 Jun, 2022 @ 4:22am 
Great mod, maybe a bit OP. Probably worth reducing meat gained by half at least
Stratovarius 7 Jun, 2022 @ 9:45am 
@Ebonhearted - Yup, Gnoblar Horde now has Gnoblar Snacks support! Get the updated version here - https://ad.gamersky.info/@steamcommunity.com/sharedfiles/filedetails/?id=2809422989
DrunkFlamingo  [author] 7 Jun, 2022 @ 8:31am 
@SrKal Keep in mind the mod does also increase the food maintenance of elite units, but, in any case, if you don't like the balance of the mod you can use it alongside Vandy's Mod Configuration Tool and change the amount of Meat received to anything you want.
DrunkFlamingo  [author] 7 Jun, 2022 @ 8:30am 
@Ebonhearted Gnoblar Horde now has submod support.
76561198149619779 24 May, 2022 @ 11:42pm 
what a genius
SrKal 19 May, 2022 @ 10:11am 
This should definitely be nerfed, half at least.

Meat's so easy to get as the Gnobblars are filthy cheap.
DrunkFlamingo  [author] 19 May, 2022 @ 9:14am 
@Ebonhearted Creating easy to use submod templates for this mod is on my todo list. I will hopefully get to that soon.
Ebonhearted 18 May, 2022 @ 10:07am 
Gnoblar Horde, Zerooz Ogre Units patch? My ogres are hungry
SrKal 7 May, 2022 @ 5:31am 
10 Meat? Isn't that quite a bit OP?
djon-silver04 5 May, 2022 @ 5:52pm 
incompatibility radious 2
DrunkFlamingo  [author] 5 May, 2022 @ 4:50pm 
Try deleting it from your disk and getting steam to redownload it.

If not: its incompatible with one of your 100 mods.
djon-silver04 5 May, 2022 @ 3:22pm 
Hi! At the moment I have more than 100 mods.. It is because of him that the endless loading into the main menu of the game.
Lazy Skeptic 19 Apr, 2022 @ 2:40am 
It's good to hear the meat yield scales with gnoblar numbers.

I get why you've removed the meat requirement for gnoblars, since they can probably scavenge meager food more easily, or trade it for their upkeep gold or whatever. If other factions like orcs don't have to specifically supply food to their goblins, there's no strong reason why gnoblar should need it.
But I somewhat of the logic of gorgers and maneatets needing 2 food per unit, since they're two thirds of the size of a unit of ogre bulls, so they're in principle already getting an extra +50% or so ration. With the doubling of the cost, they'd get about 3 times as much meat per unit as an ogre bull, which seems a little drastic.
DrunkFlamingo  [author] 18 Apr, 2022 @ 12:14pm 
It scales.
Lazy Skeptic 18 Apr, 2022 @ 11:39am 
I assume the amount of meat does not scale with the current number of gnoblars in the butchered unit?
DrunkFlamingo  [author] 16 Apr, 2022 @ 8:11am 
Try selecting some of those allied units :)
DrunkFlamingo  [author] 16 Apr, 2022 @ 8:11am 
Units from allied outposts do not count towards meat.

Only Maneaters and Gorgers cost 2. Everything else costs one. This is mostly meant to balance out Gnoblars not consuming any food.
T'is The Way 13 Apr, 2022 @ 8:20pm 
LOL
pleeb2 11 Apr, 2022 @ 2:04pm 
Also, is it safe to assume that units from Allied Outposts don't cost any meat? Right now I just have bunch of Skavenslave Slingers, I'm not at all concerned about their welfare. Soon I'm going to add Wood Elf archers, and those fellers just eat green stuff. Weirdos.