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As I commented before, the AI doesn´t manage many aspects of the game as a human player, so it may seem that cheats more than it should, but the mod is designed to obtain specific results, to have some challenge, and keep an interesting mid and late campaign. Currently, the mod mechanics have been thoroughly tested and are tuned and balanced for the kind of gameplay I'm looking for.
Is it even possible to 'win' the campaign with the unlocked factions, or do I just play until I conquer the entire map?
Thanks in advance!
I have 2 questions/possible bug reports:
Firstly, do the Barbarians have siege units in the Grand Campaign at all? I'm playing with the Arverni and can't seem to find no trace of siege units, neither in building browsers nor in technology.
The woodworking building only enables archers at tier 2, and that's it. Doesn't say it unlocks the siege units.
Second - it would seem that Champions' assault garrison function doesn't work - played with the Arverni, Romans, Epirotes and various other nations in the last couple of weeks - whenever my Champions assault an enemy garrison successfully, I check in the province view - and there is no casualties for the garrison at all!
I am using only Para Bellum mods.
N.B. the Spies' reduce movement range + poisoning enemy units works well, they take casualties.
About the champions, Idk, I´ll have to check.
Alexandros: Not currently. That is something that I´ll add in next updates.