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vNormal = lerp( vNormal, vMudNormal, saturate( vMonsoonStrength * 2.0 ) );
So far I've only tried changing it from 2.0 to 0.4 and it makes the area look a little 'muddier' rather than being black. It looks ok to me but it may be possible to make it look better by trying a few different values.
It's worth mentioning I know nothing about creating a mod, and I've only worked this out by comparing other mods and doing a bit of trial and error, so I can't guarantee improving the monsoon problem will not create a new issue with something else. But after a few hours testing it seems ok for what hopefully will be a short term fix.
float visMonsoon = lerp( vFoWColor.b, vFoWColor.g, vFoWOpacity_Time.z ) * 0.70;
Might be possible to further tweak both lines to get just the right amount of monsoon effect to suit individual preferences.