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Een vertaalprobleem melden
If you could investigate this, and maybe procure a fix, we would really appreciate that because we pretty much can't go without the mod.
I do hope he'll take a look at this though.. It really is problematic
I am not sure if it is of your doings though. For me, and it is rare, a vehicle will drive by and then it freezes (no sound), starts back up for about .5 seconds, then freezes (dead). Have to use task manager to kill.
I have verified ARMA and your mod, as this is ACTING LIKE a corrupt sound file...no dice...all good.
I hate to report, that I never wrote down the actual 'fault' shown via the 'crash reporter' in Windows, but I THINK it was always a different program and not the same one over and over.
As I use a 'Helper' mod of mine while playing SP, one time, when this happened, I teleported out of the area and ARMA did not crash and this 'audio oddity' also stopped. So it makes me think it might be a sound channel (number in use) issue.
I have tried changing Windows sound bits from 48k to 44k and made no difference. My ARMA settings are the same now as there were when the Alpha came out.
Sadly, I can not reproduce this at will.
:(
https://medal.tv/games/arma-3/clips/iarvEAeMT6moOXM9b/d1337tz3Woe2?invite=cr-MSw4VUksMTkzNjMxMzAxLA
My 'fix' is to teleport out of that area IMMEDIATELY upon hearing 'that sound'. I wait till that vehicle 'moves away' from my 'old' location, then I teleport back.
As you saw, you had about 2 seconds to leave and when you did not? BAM! Bye-bye ARMA! ;)
My 'fix', while it may suck; it DOES work. ;)
If you do not use my mod or do not use a mod that allows for teleporting, I would RUN 180 degrees AWAY FROM IT! You MIGHT make it away before it 'crashes down on you'. I have never tried to 'run away', I have always teleported.
This 'sound issue' happens quite rarely (to me), so it is a very minor 'issue' for me. And it is VERY random. You hear it, run away, come back later and that vehicle sounds normal. ??? Weird... ;)
Just run away to live!
:)