安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Fixed Changeling wall grip pulling when it should be stationary.
* Changeling needs to re-evolve upgrades after respawn.
* Reduced biomass HP bonus from 7 to 5.5
* Increased Carapace from 30 to 35 and initial armour from 10 to 15
* Reduced Vampirism shield by 14%.
* Exosuit armor increased from 320 (max 410) to 370 (max 460)
* Stats: 90 health (+7hp per bio), 10 armor (40 with Carapace).
* Bite deals 75 damage, costs 10% increased energy cost.
* Cost: 20 Personal Resources to unlock (once per game), +1 Pres per upgrade.
Model now looks significantly more muscular and shorter.
*Bite has 10% increased attack speed but 10% higher energy cost.
* Cost increased to 4 Personal Resources.
* Stick to wall more firmly.
* Celerity speed bonus is higher.
* Changeling Xenocide respawns 4 seconds faster than Skulk after Xeno to account for Changeling evolve time.
Marine changes
* Welder can self weld against any marine structure, and gains damage from Weapons Upgrades.
* Exosuit armor increased by 20.
* Pulse Grenade projectile radius increased from 0.17 to 0.3, speed increased 18->25.
* Gas Grenade trajectory (less bouncy) and Gas Cloud reworked (more consistent spread, max HP based damage, results in less damage vs most lifeforms, more damage vs Onos and structures).
* Cluster Grenade fragment explosions are more consistent.
Increased Changeling biomass health from 4 to 5.
* Starting Xenocide requires 20 energy.
* Cancelling Xenocide starts a 2.0 second cooldown.
* While Xenociding, Xeno-Bite damage and explosion damage are Structural (200% vs structures).