SpellForce 3 Reforced

SpellForce 3 Reforced

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MegalomaniacNG  [developer] 8 Dec, 2021 @ 4:57pm
SpellForce 3 Reforced - Patch #1
Bugfixes:
- Fixed a potential plotstopper in Iskander Wilds when exploring too much before following the main quest
- Fixed a bug that prevented players from starting the game while Steam is in offline mode
- Fixed missing Korean localization in the Legacy version of SpellForce 3
- Fixed some incorrect tooltip texts in Italian localization

Miscellaneous changes:
- Re-added an option to change UI scaling in the menu while still keeping everything functional
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Showing 1-6 of 6 comments
Ty Cobb 8 Dec, 2021 @ 6:40pm 
Originally posted by MegalomaniacNG:
- Re-added an option to change UI scaling in the menu while still keeping everything functional
My old man eyes thank you
Last edited by Ty Cobb; 8 Dec, 2021 @ 6:40pm
atrox 8 Dec, 2021 @ 7:19pm 
Originally posted by MegalomaniacNG:
Bugfixes:
- Fixed a bug that prevented players from starting the game while Steam is in offline mode

Obviously you don't travel much....

One year of hard work development you said - and nobody tested offline mode ?!? Not even when close to release ?!?

What did QA - if present - do last days/weeks before release?

But thanks for quick fix.
Last edited by atrox; 8 Dec, 2021 @ 11:36pm
Farlon 9 Dec, 2021 @ 1:29am 
Originally posted by atrox:
Originally posted by MegalomaniacNG:
Bugfixes:
- Fixed a bug that prevented players from starting the game while Steam is in offline mode

Obviously you don't travel much....

One year of hard work development you said - and nobody tested offline mode ?!? Not even when close to release ?!?

What did QA - if present - do last days/weeks before release?

But thanks for quick fix.
Keep in mind that it's often likely that it worked properly but the bug just managed to sneak in for the live version.
DAkuma 9 Dec, 2021 @ 2:25am 
Originally posted by Farlon:
Originally posted by atrox:

Obviously you don't travel much....

One year of hard work development you said - and nobody tested offline mode ?!? Not even when close to release ?!?

What did QA - if present - do last days/weeks before release?

But thanks for quick fix.
Keep in mind that it's often likely that it worked properly but the bug just managed to sneak in for the live version.

Is it possible to add a smaller option for the UI too? currently its only standard and big.
Rupert Giles 9 Dec, 2021 @ 5:55am 
Thanks for the update but the unknown network error is still there for me. I cannot create any skirmish vs AI in online or offline mode.
W4RP!G [CZ] 9 Dec, 2021 @ 7:49am 
Is the overwhelmingly strong AI in the Old Halyaash scenario inteded? I started it on second difficulty and it was ok until I started building base. Then the enemies started sending impossible amount of units especially catapults and I can barely tickle the buildings which makes destroying it kinda impossible, and I havent found yet blueprints for catapults (or they are in some building I havent managed to build yet)
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