Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
(Im not denying or confirming anything tho, im just asking)
probably not official, no
I imagine releasing all this is part of trying to get people to be less reliant on valve to begin with
I think recreating QP tf2 would be cool but this would just be peak botpocalypse of 2019-2021 all over again but with less players, more likely
An entire matchmaking service (that the majority of TF2 players nowadays see as the only way they've played the game) being thrown out to try and return to an old system that also had it's problems because some old people say "trust me bro" is not gonna happen.
Literally, the only way it would even happen is if Valve got in the news for something bad involving it.
You know what we can do though?
Make casual better.
Allow spectating and free team switching.
Allow auto team scramble.
Turn the best 2/3 into a Map timer.
All that can be done with console commands, and it doesnt' even remove the stuff casual did right, like parties and the badge system, and the ability to queue for specific maps.