8 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 0.7 hrs on record
Posted: 6 Jul, 2024 @ 1:12pm
Updated: 6 Jul, 2024 @ 1:27pm
Product received for free

This is a review from the point-of-view of someone who doesn't play horror games, but still enjoys a good "game".

In this game, you navigate a very dark environment. Navigation isn't much difficult, and item boxes are always lit and very visible; but it can be hard to spot hiding places. But that's still okay.

The main mechanic is to collect ingredients (one at a time) to bring back to the oven, to then bake a pie (each one requiring five ingredients), to then use the pie against the monster. That still sounds like an interesting idea.

However, the execution of that idea (as well as many other design decisions) are not okay:

- The music is too loud compared to the sound effects. Thankfully, in the options screen there are separate sliders for music and sound.
- There are many ambient noises and random noises. They are distracting and serve no purpose.
- The monster itself? It makes no noise. It is mostly silent. You can't hear its footsteps, its breathing, its voice, or anything. You will never know where the monster is.
- When the monster sees you, it's a loud high-pitched noise and it runs towards you very quickly. It's essentially a jump-scare game-over.
- Since there is no noise while the monster is walking or nearby, there is no tension buildup. There is no fear.
- The monster respawns randomly from one of the slimy doors, and walks randomly from room to room until another slimy door. There is no predictability, so you will never know where the monster is, or where it will come from. (This isn't bad by itself, but it is bad when combined with the other decisions.)
- Only one kind of pie is effective against each monster, and you first have to see the monster nearby (without being spotted) to have the game tell you at the top-left corner what pie is effective. And this is randomized after each restart.
- When you finally bake the pie and throw it, very likely you will miss and hit a wall instead. Which means you just wasted five ingredients.
- When you finally hit the monster with the right pie, you observe the healthbar decreased by only 20% or so.
- The game only auto-saves every 5 minutes, and there is no manual save.

All of this together means you have to pick up at least 25 ingredients, which means at least 25 trips to the oven and back, all while avoiding a silent monster that will be at a random location and will cause a game over if it sees you. That's not fun. Oh, and there are two or three additional monsters. Picking up 100 ingredients isn't fun, it's a chore.

I have several ideas to make the game more enjoyable:

+ Make the monster noisy. Make it growl, make the footsteps loud, make it breath, make it moan. And make the sound design directional.
+ Decrease the amount of pies required to defeat a monster. Let it be a one-pie-KO for a new "easy" mode, and maybe two pies for normal mode.
+ Provide a map of the place. Maybe only in easy mode. It can be a static map scribbled down by hand and left as a piece of paper somewhere.
+ I have two hands, I can carry two items at once. The game should allow me to carry two ingredients. Even if that would mean I won't be able to use the flashlight.

In the end, I found the game boring and repetitive. Too hard without providing the player with enough senses to outsmart the monster.

There were parts of Half-Life 2 that were scary, where I felt the tension. This game, however, was a chore and I only felt bored.
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