19 people found this review helpful
2 people found this review funny
2
Not Recommended
0.0 hrs last two weeks / 34.2 hrs on record (16.3 hrs at review time)
Posted: 6 Jul, 2022 @ 7:26am

So, I decided to bite, I decided to play till the end of the 'tutorial' as someone said on their review, and I decided to play more.

Did I have fun? No.

Did I enjoy my time playing the game? No.

Don't get me wrong, there's a few ideas I have that could make the game better (an auto-equip function for one where your survivors will grab the best, or even second best, equipment you have in your stash, same goes with them automatically moving between owned settlements or even making it so your squad doesn't count towards the maximum people in the place) or other options that can take some of the micro off the player...

But that's not why I'm not having fun, that's just scratching the surface, minor annoyances that doesn't bug me much.

What does bug me however, is the bugs.

I had tried to capture the factory three times, something that seemed to be a mid-late game place with a lot of level tens defending it, I got to the relay once, and then something happened where I couldn't interact at all with things. I have had it happen to me, several times, to the point where I couldn't interact with anything, or attack, or even heal myself while the enemy kept firing their weapons.

Mercs will randomly dissapear then reappear elsewhere, which would be helpful, if it wasn't for the fact they tended to not follow my own main guy I was controlling, or having them help me with a base, rather than having it where they're following one of my random low level guys back in the first settlement.

Now, I don't hate the series, in fact Decision is one of my favorite flash games to the point I have 3 downloaded onto my ocmputer. I liked how those games played, and I would've liked it MORE if the game was more like that. If the person who made this game was the same people who actually made the previous ones, you had a good game, you had a game a lot of people enjoyed. This one feels like a cash-grab. This one feels like it's hardly tested or even in an alpha state, it feels bare boned, it feels incomplete, like there's stuff missing.

I don't know how to make games or how horrible it must be to move a system from Flash to unity or whatever, but are you seriously telling me that it wasn't possible to make it so even an experience system would be more, I dunno, helpful? Cause honestly it's really not fun having weapons that it feels like I have to unload three to four clips into a high-level enemy while they can kill me in a few shots, or keep me stunlocked and knocked around.

Call it bad RNG if you want, personally I call it bad design, even moreso when I, and everyone who has played the Decision games from the first one, KNOWS that they can be better.
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