No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 25.6 hrs on record (19.8 hrs at review time)
Posted: 31 Jan, 2024 @ 8:11am

There are four types of weapons: projectiles, lasers, orbitals, and explosions. Explosions are extremely OP compared to the other 3 types. With explosions, it makes it trivial to reach stage 40 where the final boss spawns. As long as you have a few explosions in your arsenal, you should do just fine.

If you want to try a build centered around either of the other 3 weapon types, it takes quite a bit of luck especially if you don't have the credits to banish a lot of the cards out of the pool.

The crux of the issue is, the enormous amount of different cards in the pool. If you are going for a particular build, even with having the max of 20 banishments, it still would take a bit of luck to get most of the upgrades you want.

It just feels bad and frustrating when you keep missing the cards you need even while you are banishing the cards you don't want. Increasing the number of choices to maybe 6 instead of 3 would have definitely made the RNG factor less frustrating.

Another issue is your ship is relatively speedy. The enemies attack by bum rushing you from every angle. You have to be quick on your reflexes while you are zooming away that you don't ram into an enemy ship or projectile in front of you. It feels like it needs a slightly more zoomed out look. You do have the option to turn off enemy projectiles and has a game speed slider ranging from .75 - 1.25. This is a good compromise though.

I'd give it a neutral rating because the frustrations really takes away from the gameplay. Overall I did still enjoy the game, so thumbs up.
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