1 person found this review helpful
Recommended
0.0 hrs last two weeks / 24.5 hrs on record
Posted: 29 Jul, 2020 @ 5:39pm
Updated: 14 Jun, 2023 @ 6:52pm

While I may still possess an unyielding hatred for Mega Man 9 (ironically, the very game that introduced me to Mega Man back on the Nintendo Wii), I absolutely adore Mega Man 7 and 8 and all of the fresh and fun ideas they brought to the table!

The Rush Adaptor in 7 is a ton of fun and you bet I love all the cool and fun upgrades to stuff like the Charge Shot from 8! That Arrow Shot is a ton of fun to use and just shreds Sniper Joes! I feel Mega Man 7's stellar attention to detail and remarkable number of secrets, some of which I'm discovering to this day, make it one of the best games in the entire Classic series, if not the whole franchise, and is worth the price of admission alone. On top of that, Mega Man 8's generally easier difficulty and chill soundtrack allow it to be one of the comfier Mega Man titles for most of the adventure. It's a great game to relax with if you need your Mega Man fix, but aren't in the mood for something super challenging!

Mega Man 10 is better than 9, though more in the sense that stale bread is better than moldy bread. Sadly, it does have similar trappings to Mega Man 9 in that it was made by boomers who think Mega Man 2 was the peak of Mega Man and that any semblance of innovation 3-8 provided the series should be ignored. The Slide and the Charge Shot being absent (outside of ProtoMan mode, who takes double damage, so have fun with that malarky) are especially egregious and you can really feel their absence since their exclusion only makes these two games feel worse. 10 is at least better to play thanks to them re-adding in weapon switching outside of menus and a few other quality-of-life features, but it still doesn't compare to the better games of the series. At best, it's an okay game with some decent ideas and at worst it's underwhelming with shameless nostalgia bait. In other words, it's like most Inti Creates games.

Nevertheless, I had a pretty solid time with this collection and the greatly improved challenge mode also means you're getting some better variety for side content as well. This collection has done away with the constant reuse of stage design the previous collection's challenges suffered from greatly. The devs went for a quality-over-quantity approach with this batch of challenges, and it's greatly appreciated! Much like the other Legacy Collections, this is worth your time, though maybe wait for a sale since only the first half of the lineup is truly worth it.
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