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Recent reviews by leqesai

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4 people found this review helpful
37.8 hrs on record (15.1 hrs at review time)
Dragon Quest Treasures offers a laid-back, treasure-hunting loop that feels both familiar and refreshing. You hop into various regions, dig up hidden valuables, then haul your findings back to the base to bask in the gleam of your ever-growing hoard. It’s intentionally simple—there’s not a huge amount of complexity in combat or mechanics—but that’s part of its charm. You can drop in for quick sessions, make some progress, then step away without feeling pressured.

Of course, that same simplicity may wear thin if you settle in for marathon play. The combat leans heavily on basic mechanics and doesn’t demand much in the way of strategy; it isn't the most bare-bones combat ive seen but it isn't quite on the level of the mainline Dragon Quest games. Still, I’ve found it enjoyable overall, thanks to its whimsical vibe and the steady sense of progression from uncovering new treasures.

Like many Dragon Quest spin-offs, Treasures rewards longtime fans with nods to classic characters and themes. It’s the kind of experience where you can appreciate all the references while forging ahead in your search for that elusive next find. I understand how it might not hold universal appeal—treasure-focused games aren’t exactly a dime a dozen—but the signature Dragon Quest aesthetic and polish make it stand out. Taken together, it’s a genuinely fun, if straightforward, adventure that’s easy to get lost in when you’re itching for a relaxing treasure hunt.

Posted 28 December, 2024.
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2 people found this review helpful
82.0 hrs on record (51.3 hrs at review time)
This game got a load of flak upon release which put me off purchasing it until the recent holiday sale. What a mistake that was. Dragon's Dogma 2 is fantastic. If you're a fan of the original then you'll definitely find something to love with this. The world is more flushed out, the vocations are better balanced (RIP mystic knight) and the general gameplay is solid. I've never been too invested in the story of the original game but what is on offer here is certainly a step up.

The only real gripe I have with the game is my system gets a small drop in framerate in the cities. It isn't so bad that I can't enjoy the game but I'm someone who prioritizes performance over graphical fidelity. My rig has an RTX 2070 Super and an i9 9900k; I play on 1080p with mostly "high" settings and for the most part the framerate is solid at/around 60fps.

Don't let troll reviews dissuade you. This is a fantastic game.
Posted 3 December, 2024.
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4 people found this review helpful
1 person found this review funny
24.6 hrs on record (18.7 hrs at review time)
If you're a big Mega Man X fan, there’s a chance you might find something worth playing here—but be prepared to wade through some serious frustrations to get there.

Let’s start with the localization. It’s rough—like, “how did this pass quality control?” rough. The dialogue is riddled with typos and grammar mistakes, which is embarrassing for a company like Capcom. Even if the text were clean, the story itself feels like a mash-up of middle-school fan fiction. Honestly, do yourself a favor and skip every cutscene and line of dialogue unless you’re into that sort of thing.

Then there’s the UI and navigation. On Steam, controller support for menus might as well be nonexistent. You’re stuck awkwardly controlling a mouse cursor with the analog stick, which feels like a cruel joke. Worse, the cursor doesn’t leave the screen when you switch to gameplay, so you’ll have to manually move it off-screen every time. It’s bafflingly bad design that makes you wonder if they even tested this.

The level design doesn’t help either. The stages are stripped of the classic Mega Man X platforming charm and complexity. Most levels boil down to “run to the end and smash some enemies along the way.” There are occasional branching paths or moments of platforming, but even those are overly simplistic. And don’t get me started on the forced enemy encounters where you’re stuck in one spot while enemies spawn off screen. It’s repetitive and feels lazy.

That said, I’m still playing it. Why? Because it scratches that itch for progression and grinding. If you like watching numbers go up and leveling up characters and weapons, there’s some fun to be had here. Unlocking improvements means collecting hundreds of specific items, which then pushes you into a grind for various in-game currencies. It’s rewarding, but only if you have the patience to deal with the before-mentioned nonsense.

Pro Tips:

Head to the options menu ASAP and disable as many UI elements as possible to make the game feel closer to the originals.
Turn off the voices immediately. Trust me, the tutorial girl is unbelievably annoying.

Bottom line: This game has flashes of fun for diehard fans, but it’s buried under bad design choices, shallow levels, and a frustrating grind. Approach with caution.
Posted 24 November, 2024. Last edited 24 November, 2024.
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5 people found this review helpful
2 people found this review funny
6.7 hrs on record
I have played a lot of the first two games in this series. This entry is pretty disappointing compared to those. First, Galaxy mode is fairly tedious with the fuel mechanic. Second, the general upgrades are mechanically a step down from the second game. Third, navigation of one's mp3 collection ingame is tedious. It is easier to simply use the file Explorer option but if you have your collection on a server or something it is quite cumbersome.

The ship system in this is a big downgrade from the previous title. While I do prefer the upgrade system of 3, the ships in 2 were more interesting and varied. Plus there was built in workshop support for limitless ship designs.

I also greatly dislike the general gameplay of this compared to the second game. The shadow beam to destroy enemy shields is a horribly thought out mechanic and it adds a layer of complexity that does not work well given how chaotic this game gets.

Get the second game over this one at the time of this review. It is the superior title.
Posted 19 October, 2024. Last edited 19 October, 2024.
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1 person found this review helpful
53.3 hrs on record (2.7 hrs at review time)
This is less a review and more of a first impressions.

I've put in around 3 hours at this point and this title doesn't disappoint. There's been some great QOL additions/changes to the game and generally it plays like you'd expect. EDF has never been a series that is too serious and the dumb-fun factor here is in line with other games in the series.

As of right now I heartily recommend getting this if you're a fan of the series. Great game and great series. I'll update the review in a few hundred hours when I finish the game.
Posted 26 July, 2024.
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5 people found this review helpful
1.0 hrs on record
Aesthetically this is a decent little progression game. It plays very similar to many other games in the genre but has a few quirks that make it unique. Specifically I like the characters and general theme of the game. Watching the tortoise walk around with a little critter shooting baddies is cathartic.

What is not cathartic, however, are the egregious pop-ups that tell you every little thing that you unlock. Some before you can/should actually use them.
It's incredibly annoying and makes the game grind to a halt over and over for the first hour or two.

In the time I played I had one softlock during the fishing segment. Games like this having softlocks and crashes is a complete turn off. Especially when you can potentially lose hours of progress.

The game needs some serious quality of life improvements in the tutorial and automation departments. From what I've seen there is also evidence of poor scaling. You will go from 100 dps to 100k dps on a matter of minutes. The scale of numbers increasing doesn't appear well balanced.

Anyway, I don't recommend this game in it's current state. The risk of crashes and softlocks is annoying and I don't like games hard blocking my progress to tell me to click stuff. It's been poor game design for decades.
Posted 30 June, 2024.
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13 people found this review helpful
26.2 hrs on record (24.5 hrs at review time)
Games this good are really rare. There are a few games on Steam that are in their own class. Games like Stardew Valley, Ori and the Blind Forest, No Man's Sky, Secrets of Grindea, Terraria, Binding of Isaac, Dead Cells and Dave the Diver are all examples of games with so much heart and dedication to gaming as an art form they simply can't be overlooked. You're looking at a must-buy or must-play or at least must-watch/check out game here, folks.

This might not be for everyone, but it sure is damn good. Really damn good. Beautiful animations/artwork, great music, creative and interesting story/plot... Its actually kind of tough to talk about this game without gushing; it is that good. I highly recommend this game. It is fantastic.
Posted 29 March, 2024.
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3 people found this review helpful
1.7 hrs on record (1.1 hrs at review time)
I've always loved these games and I'm having a lot of fun with this so far.

I've only played the single player component of Battlefront 1 thus far but it has been a lot of fun. Its got some of that early 2000s jank (compared to modern games) but I've had no gamebreaking bugs or anything.

Is this game perfect? No, but it is fun.
Is it worth 35 bucks? I would say so. I had no issues booting it up and getting into a game. the controller support is great and it looks fine for what this is.

I did one instant action in Battlefront 1 (jabba's palace) and it was pretty chaotic, but its still fun.

I wouldn't let all the negative reviews turn you off of this. There is a crazy amount of toxicity surrounding this release for whatever reason and I don't really get it. For what it is, it is fine. It plays well enough and I like the graphics and audio.

I suppose if you're only here to play multiplayer then your experience might be different than mine, but I've never played these games multiplayer and I'm having as much fun with this release as I did with the original 20 years ago. I do own the originals but I'm going to be playing this version.


I'll update this review at some point but my initial impressions are "this is fun."
Posted 22 March, 2024.
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2 people found this review helpful
1 person found this review funny
17.9 hrs on record
Let me start by saying I don't hate this game. I actually find it pretty fun and I like the idea of the skill development system. I do not, however like the current state of unpolish and bugginess of the game. Despite being called 1.0 this is a buggy mess.

In 6 hours of play today I've been unable to connect to online play, crashed after updating (requiring validation of files), had UI elements freeze on the screen, had buttons on my controller/keyboard not work properly (triggering the wrong things), issues with skill/passive selection (doing this on controller is a real crapshoot. sometimes it works and sometimes it defaults to the wrong skill on levelup), had graphics glitch on the automap, ran into numerous collision issues with invisible geometry, had the chat window open mysteriously and become non-responsive to closure until randomly deciding to close properly (why is the chat window even available offline...), experienced issues with mapping controller keys (doesn't work afaik) and more...

I get that this is a game made by novice developers and I hope they get this thing working flawlessly, but in its current state it is absolutely not a game I will recommend you invest your time. Let this one cook for a year or two, by then I bet this will be awesome.
Posted 24 February, 2024.
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5 people found this review helpful
1 person found this review funny
5.2 hrs on record
Army of Ruin is a C-tier bullet heaven game in the vein of Vampire Survivors. It doesn't bring anything to the table that improves on the genre even though it can be fun here and there. Compared to Vampire Survivor this game is more shallow, more annoying, and more expensive.

The graphics are going to be appealing to some but to me it feels like this game is the Disney version of Vampire Survivors. The heroes and enemies have a certain charm to them but the whole affair feels surface-level. The weapons and progression system are problematic with Army of Ruin and it drags the whole thing down. First of all, everything in the game is locked behind challenges. Challenges may require you to beat a level without moving, without getting hit, dying a certain number of times etc. While fine on paper, the challenges are annoying in this game. More often than not the challenges will push specific use scenarios that may not be achievable until you've invested in a number of upgrades. Upgrades which cost currency that you gain playing the maps, but currency that loses value immediately once you start upgrading because upgrades cause the cost of everything to increase. This is something present in Vampire Survivors as well, but the way Army of Ruin gates content based on progression while also gating progression based on repeated-play is very annoying. If you invest in the wrong upgrades you're going to cause the whole affair to become problematic (you better get the money upgrades ASAP so the efficiency of runs doesn't decrease as you buy more upgrades).

The early game works fine, but the early weapons/characters are fairly drab, and unlocking better weapons requires quite a few hours of gameplay. This isn't inherently a bad thing but the progression system in this is an utter slog compared with other games in the genre. Its also quite annoying that some of the weapon evolutions are straight up downgrades (looking at you, magic staff....).

The bosses and general map design are also quite disappointing. While some games are a little excessive on boss attack patterns (Soulstone Survivors), Army of Ruin goes the other direction and has really dumb bosses. They just lumber at you and you can easily get them stuck on geometry. If you survive to the boss encounter you're mostly a lock to win if you have a strong single target weapon (basic magic wand at level 5, for example). The hordes have been far more dangerous than the bosses thus far (cleared the game on easy, completed a few maps on difficulty 2 and one at difficulty 3).

Anyway, this is a C-tier bullet heaven game. I'm annoyed by a number of things but I can see it appealing to some people but everything about it hits me as "Well vampire survivors does this thing better and has a better aesthetic." Its alright but I can't recommend it when Vampire Survivors exists and is straight up better in every way for less cost.
Posted 31 December, 2023. Last edited 31 December, 2023.
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Showing 1-10 of 119 entries