No one has rated this review as helpful yet
Not Recommended
0.0 hrs last two weeks / 79.5 hrs on record (15.2 hrs at review time)
Posted: Dec 10, 2020 @ 2:41pm
Updated: Apr 22, 2024 @ 10:18am

Scam advertised as Open-World game, being only Pseudo-Open.
With lots of places being show in the game as open and accessible, it happens quickly to figure out that we're being lied and what the game world communicates is open, turns out to be closed in closer approach. All this happening with no explanation from the world-building. Such approach basically destroys so called immersion and what's even worse - the game somehow manages to block player from experiencing immersion. Diving deeply into this world is not possible, as we clearly see it all is fake so we don't believe in the world we try to take as the only real one. For further explanation of this topic and Cyberpunk's openess problem, refer to Ph.D. K. M. Maj, On the pseudo-open world and ludotopian dissonance: A curious case of Cyberpunk 2077, Journal of Gaming & Virtual Worlds Volume 14 Number 1, 2022.

I could have given a positive review, in fact it has been a positive one for a long time. But the longer I explored Cyberpunk 2077, the bigger was my need to change a review into negative one. I can't be fully recommending a game which marketing was built on a lie of open world. There's nothing like that, it's fake, it's unreal in the bad way. I'm not saying it's fake because it's not possible to see in real life things shown in the game, but in the very bottom of story-telling the game is not convincing because there's a great gap between what we are being told to that actually is in the world of the game.

Little to none endgame makes Cyberpunk 2077 even more closed for player's interference. What is truly the main aspect of endgame, is the biggest feeling of emptiness one has ever felt during whole gameplay. Basically, in case of such things Cyberpunk 2077 has nothing to offer.

But there are different things to take look at. Sountrack? It's great. Whole radio with different bands and music genres can be Cyberpunk 2077's top achievement. Characters? Likeable. The plot, mostly main quest? Despite lack of possibility to interfere, rocks quite hard in terms of cinematic experience. However, games are no movies and we deserve much better.

It'd be best to give infromational review, however when paying for a thing you either pay or don't pay so we stick to this rule. Then answer the question yourself: you're browsing for grand open-world game. You approach Cyberpunk widely advertised like one. But all what I said above confirms it is NOT an open world game but an imitation of one.

So if the cathegory of openess is crucial for you in gameplay, definitely skip Cyberpunk 2077 as its openess is somewhat close to Batman Arkham Origins - door are but a decoration.

But if you're keen on somewhat cinematic experience closed to player's interference, want to enjoy scripted story, nice music and well, characters? Then go for it, Cyberpunk is for you.

To sum up, the biggest problem with the game is the lack of identity. It tries to be open-world game but fails in multiple, really serious ways. If it weren't advertised as the City of Dreams where everythings is possible, it would be a fine narrative game. But it was, and that's the issue.
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