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Recommended
0.0 hrs last two weeks / 357.1 hrs on record (103.6 hrs at review time)
Posted: 10 Feb, 2024 @ 10:33am

Early Access Review
Warning: Possible spoiler for those who want to discover features as they go. Just my observations: Very similar to Ark, a survival game with mounts, except with cute characters reminiscent of Pokemon. PalWorld comes with the usual survival aspects of a tech tree, resource gathering, killing bosses, alpha variants, base building, stat improvement and leveling (both player and Pals), cooking, crafting, feeding and gearing, power generation, set passive skills per species like better logging, mining, faster, tougher etc..., night and day time cycle, and biomes. I'm sure I'm missing other similarities.

Now here are the differences: I always wished that in Ark, you could breed different species to come up with something new, generated procedurally. Not quite that, but you can breed different species to hatch a pre-designated other species. Also has events where Pals (tames) raid you, upgradable Pal special active skills (roshambo style with element damages). Perhaps the biggest difference is that Pals work for you in base. You get to choose up to an ever increasing number of Pals (up to 20 in server setting) that will help you with mining, logging, gathering, temperature control, transporting, building, crafting. Certain pals have special varying levels of skills that will help you with all those tasks so you have to determine which 20 of all your pals get to help manage each your up to 3 base(s).

Oh yeah, it seems to have much less crashes.

Improvements needed wish list: searchable Pals in in-game selection. modding community, more robust gear improvement.
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