5 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 0.0 hrs on record
Posted: 8 May, 2022 @ 5:26pm
Updated: 29 May, 2022 @ 10:39pm

This is literally only worth getting if you play with friends or teams which know what they are doing because of the Tag team perk deck but the fact this DLC is basically NEVER IN SALE and you have to buy it for the full price makes it some what of an oddball to actually "buy". If we talk about all the other stuff in it, the Melee weapon basically is similar to a 2 handed sword (and also that slow...) and the airbow is nothing special - because it counts as one of those weapons which cant get ammo back from ammopickups but only ammobags - and if you wanna go with something better you just use the light crossbow which already outclasses this weapon in literally EVERY WAY...And that im sure that i dont even need to start to talk about the "heisters" makes literally everything in this dlc worthless except said Tag team perk deck, literally.

Again, it is a good perk deck if you play with someone who knows what hes doing because you basically can get back to full health in some seconds (and your buddy as well) because of how strong the healing of this perk deck is - else its also good if you try to be somewhat of an "supporter" for your team.

Thing is: if a whole perk deck is worth the price ALONE is up to you. I dont think so since, again, everything else in this DLC is basically next to useless, i dont think a perk deck "alone" is worth the extra dlc here...

IMPORTANT EDIT
As it maybe known, the ingame discription of the perk deck is actually wrong.
Ingame it says:
"Unlocks and equips the Gas Dispenser.
To activate the Gas Dispenser you need to look at another allied unit within a 18 meter radius with clear line of sight and press the throwable key to tag them.
Each enemy you or the tagged unit kills will now heal you for 15 health and the tagged unit for 7.5 health.
Each enemy you kill will now extend the duration by 1.3 seconds and reduce the cooldown timer by 2 seconds.
The effect will last for a duration of 2 seconds and has a cooldown of 12 seconds."

But the actual stats are:
The effect actually has a duration of around 12 seconds with a cooldown of 60 seconds. The cooldown begins immediately upon usage (so basically the real cooldown is 60 - 12...), rather than after the effect ends. The 2 second cooldown reduction on kill is always active, not only when the Dispenser is in use.
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