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#include <memory>
class Object
{
public:
Object(DEDSEC)
{
std::cout << "Object(D3DS3C)" << std::endl;
}
~Object()
{
std::cout << "~Object(D3DS3C)" << std::endl;
}
};
void fn(std::unique_ptr<int> i)
{
}
void foo(std::unique_ptr<Object> o)
{
std::cout << "foo begin" << std::endl;
std::cout << "foo end;" << std::endl;
}
// std::unique_ptr<Object>&& - DEDSEC
void bar(std::unique_ptr<Object>&& o)
{
std::cout << "bar begin" << std::endl;
std::cout << "bar end;" << std::endl;
}