Garry's Mod

Garry's Mod

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Persona 5: Central Street
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Cartoon, Fun
File Size
Posted
181.136 MB
5 Jan, 2021 @ 3:00pm
1 Change Note ( view )

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Persona 5: Central Street

Description
SFM: https://ad.gamersky.info/@steamcommunity.com/sharedfiles/filedetails/?id=2288654264

This is central street from persona 5 with 4 different varients from the game, including the normal day time, evening, night and rain. the rainy varient having actually rain

I also added two stores that have teleports in front of the stores doors
These are: The Gun Shop, and the Convenience Store

Original porter to XPS by NecroCainALX
https://www.deviantart.com/necrocainalx/art/Persona-5-Central-Street-XPS-DL-799842881
27 Comments
michaelalexanderamaya27 19 Jun, 2023 @ 9:33pm 
Do you plan on making maps of other locations from the series. Like Shujin Academy, Paulownia Mall, Iwotodai Dorm, Inaba Shopping District, the Dojima Residence, etc?
wolfy.hunter9111 14 Nov, 2022 @ 1:00am 
Where do i can find those peoples in the background? I need that guy in a suit model
Big Juicy 14 Apr, 2022 @ 3:55pm 
Look, guys, it's that street from Persona and The World Ends With You that Japan ripped off.
RandomStuffToppedOffWithMemesYT 12 Dec, 2021 @ 1:53pm 
did you make a navmesh for it? or someone else?
Coca Cola Rat 19 Jun, 2021 @ 4:16pm 
hope you port leblanc too! the sfm version looks great
The demogunn 20 Mar, 2021 @ 10:01pm 
mine crashed my game, how do i fix it?
Cpt. Hazama 14 Mar, 2021 @ 8:01pm 
I see, thanks for the info :) I should've figured Blender would be a better option than 3DS for this kind of thing
JonathanFS  [author] 14 Mar, 2021 @ 7:54pm 
@Cpt. Hazama i just make a ton of collision models made in blender using the original models and pressing f3 to make them into convex hulls and doing it to each part of the model (since if you make the entire model a convex hull it'll just be a giant square) and then staple them to the model using the qc file
its not really that hard it just takes a while to make all the buildings like that for perfect collision
Cpt. Hazama 14 Mar, 2021 @ 4:39pm 
I'm assuming you made this map using a collection of props. Just out of curiosity, how were you able to get the models to work so well as a map? I've been wanting to port a Pikmin 2 map to GMod but for the life of me I can not get the physics mesh to do what I want so that it would be walkable in hammer/Source
[Gent] Chronos 17 Feb, 2021 @ 12:27pm 
Where can I find the Background NPCs? Are they available here in the Workshop or do I need to go look around the Internet?