Space Engineers

Space Engineers

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AQD - Upgradeable Gyroscopes
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Type: Mod
Mod category: Block
File Size
Posted
Updated
29.217 MB
6 Oct, 2021 @ 10:11am
9 Nov, 2024 @ 1:50pm
6 Change Notes ( view )

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AQD - Upgradeable Gyroscopes

In 1 collection by enenra
AQD - A Quantum of Depth
25 items
Description


Current version: 1.1d
Please refer to the changelog for patch notes.


This mod contains one larger gyroscope and several upgrade modules to increase the output of the existing gyros. The new gyroscope is intended to be used on large ships to reduce the need for huge amounts of standard gyroscopes, saving both space and improving aesthetics. Additionally, all Gyroscopes are now animated in accordance with the grid's movement.

AQD - A Quantum of Depth is a project of mine, encompassing multiple small and larger mods aimed at improving the gameplay experience and eventually overhauling larger parts of the game:





Large Gyroscope
The Large Gyroscope is a 3x3x3 block which features a higher performance than the same volume of standard gyros. It furthermore has four upgrade module slots for the new Gyro Upgrade Modules, which increase its output even further. Only available for large grid.

The Large Gyro occupies a 27-block-volume and has roughly 30x the power of a normal Gyro. The Gyro Upgrade Modules increase its output by 1.4x each.

Gyro Booster
The Gyro Booster features four mounting points for the existing gyroscopes. If placed on such a mounting point, the output of the gyro is increased. Available for both small and large grid.

The Gyro Booster increases the output of any vanilla Gyro mounted to it by 2x while taking up a volume of 2 blocks.

[discord.gg]
[github.com]


  • The gyro performance increase through Gyro Upgrade Modules and Gyro Boosters is currently not listed in the terminal beyond its Max Required Power being increased. This will require additional scripting.
  • I do not intend to add a small grid version of the large gyroscope or its upgrade modules.
  • I've included compatibility with AQD - Vanilla Tech Tree, so it should integrate seamlessly.


  • AryxErin - Comissioned to create the models for this mod, and did a stellar job at it. You should definitely check out her other mods!
  • Ash Like Snow - For creating the amazing script that makes the gyroscopes spin in accordance with grid movement!

91 Comments
enenra  [author] 13 Dec, 2024 @ 5:08am 
yes, though I think your gyros might get turned around 180°. Not sure if I fixed that.
Motly 13 Dec, 2024 @ 1:57am 
Can i add this mod to an existing save?
enenra  [author] 3 Nov, 2024 @ 6:08am 
What do you mean by that exactly? Generally, unless you can reproduce the issue in a world with only this mod, it's not going to be an issue with this mod. You most likely have other mods overriding block groups or something like that.
Hrn3c 3 Nov, 2024 @ 3:29am 
for some reason even if im in creative i cant get the large grid for the gyros, idk if its just the me and the combination of other mods, thanks for advice
Dragon-Raptor 26 Oct, 2024 @ 2:59am 
Was wondering... are/would you consider making Prototech enhanced versions of these? Maybe downgrade the non-prototech versions slightly to make it worthwhile to switch out once you have access to the stuff...
titanius anglesmith 23 Oct, 2024 @ 12:07pm 
no dinner for you tonight
enenra  [author] 23 Oct, 2024 @ 11:56am 
If only it was possible to add this mod to your savegame and test it. If only. :-)
titanius anglesmith 23 Oct, 2024 @ 7:43am 
but how do we know hmhmhhmmhhh
enenra  [author] 23 Oct, 2024 @ 4:18am 
No idea but these are probably stronger if upgraded.
titanius anglesmith 22 Oct, 2024 @ 5:41pm 
whats teh stats with this vs the prototech one ?