Team Fortress 2

Team Fortress 2

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Bigbarn
   
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Game Mode: King of the Hill
File Size
Posted
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1.890 MB
21 Mar, 2024 @ 12:00pm
21 Mar, 2024 @ 12:55pm
1 Change Note ( view )

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Bigbarn

Description
first map - learning hammer++
King of the hill map

Very flat, gonna mess around with verticality and displacements on the next try.

Skybox was a bit rushed.

Sniper sightlines are a bit crazy from the tower, but hopefully the open roof will allow demomen on the capture point to arc grenades at campers up there. The top of the tower is clipped to avoid soldiers raining down hellfire upon spawn.

I feel like health packs are a bit scarce, probably made worse by the fact that there is so much high ground causing fall damage. I thought the planks in the rampart of the barn were pretty cool though.

Engies have a full ammo box below the walkway to the shack on the left side from spawn to set up a nest on the roof. The roof of that shack is pretty susceptible to snipers too, its all open air.

Still yet to playtest.

Might make changes in the future ¯\_(ツ)_/¯ There are some textures which are bugging me but whatevs.
Probs gonna mess around with other game modes though?
1 Comments
BerrySerious 16 Feb @ 1:19pm 
just cause i was bored i went on a journey through your map to find some issues, hope this helps you with your map

- spawnroom windows can all be shot through around each windows side, left and right
- the buildings with the red iron works sign and blu blast complex can not be used for attacking enemeys at the top because the wall is too tall blocking your sights
- the capture time is very very long (i dont know if this was intended)
- the blu blast complex sign has a very bad looking shadow
- and obviously this map needs more props and details and stuff

that's about all i could find wrong with this map