Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Far as i can tell the error you get is not script related.
Check these out to see how to implement my script, or just do what i did in my demo mission:
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
thanks for this beautiful script.
I was able to test the mission and it looks very good.
But, when I open the mission in the editor to put the script on my Tanoa mission, I get the following error message:
...\Mission.sqm, line 0:'. Its':'w' encountered instead of ́= ́
What do I have to do to pack your Vulcano script into my Tanoa mission?
Thanks in advance.
Benni
Alternatively, i could just SAY the volcano is lethal :P
Far as i remember the script "cleans" the surrounding area. You could either decrease the radius of that area or remove it. I don't remember how is set up but look for the lines where i gather nearest objects or something and comment those lines.
I don't remember, didn't i set up a variable to make the volcano non-lethal?
But i'm running into 2 issues.
1) I want players to retrieve a vehicle near the research station. But as soon as the volcano script runs, the vehicle explodes.. even if i give the vehicle 'allowDamage false;
2) You're volcano is so stronk.... it kills even the Zeus player
In principle yes, tho i don't remember how i set it up, i think there is a public variable you can use to stop the script, i don't remember if you can use it to restart it, but you could try to run the script again i suppose.
Either you set up a variable as false and the via trigger you make it true and public and have an waituntil {yourvariable}; before the exec of the volcano, or you can have a sleep with a random or fixed value before running volcano script