Space Engineers

Space Engineers

AQD - Vanilla Ore Distribution
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Update: 17 Jan, 2022 @ 10:44am

Patch 1.3
  • Re-enabled spawning of Silicon and Nickel in space.

Update: 5 Jan, 2021 @ 12:06am

Patch 1.2a
  • Fixed misspelled "Pertam" that caused the changes not being applied to the planet.
https://github.com/enenra/aqdse/commit/05ef8d7c02d575d6a160efb82f691198d8af5974

Update: 26 Nov, 2020 @ 10:07am

Patch 1.2
  • Added support for Pertam - same ore like EarthLike for now.
  • Strong reduction of vertical size of ore veins.
https://github.com/enenra/aqdse/commit/56e28302a1b365c5ef9524eadd8b3f1e4f4dd8e8

Update: 29 Mar, 2020 @ 7:31am

Patch 1.1a
  • Added support for Triton by making it have the same ores as earthlike and thus be viable as a starting planet. But the lack of a moon with silver and gold makes it much more challenging to get the necessary materials for a jumpdrive to visit the other planets.
https://github.com/enenra/aqdse/commit/0d03464c8e28431616786b543bab4fb39e3f2461

Update: 1 Dec, 2019 @ 2:29pm

Patch 1.1
  • Completely changed around the way the mod works: Instead of changing the planet definitions as a whole, the mod now mainly implements its changes via a script that runs once and changes only the ore mappings on planets and the ores that spawn on asteroids. This increases compatability with other mods changing planets dramatically and also makes it very easy to include support for custom planets.
    The script was written by Meridius and adjusted by me.
https://github.com/enenra/aqdse/commit/f63a07084ae4c0d61c714480c3f5dd36bd0c10dd

Update: 1 Dec, 2019 @ 2:28pm

Update: 29 Nov, 2019 @ 5:07am

Patch 1.0a
  • Fixes the missing texture errors thrown by the game.
https://github.com/enenra/aqdse/commit/6859bc40ebb6a2e00c89e6fa58cd9ece32d46122

Update: 26 Aug, 2019 @ 6:59am

Initial release 1.0