Sid Meier's Civilization V

Sid Meier's Civilization V

Super Civs - Doctor Doom
Showing 1-4 of 4 entries
Update: 11 Oct, 2016 @ 2:34pm

Probably a couple small changes/fixes. Added a standalone Religions mod, and updated some existing civs' religious preferences.

Update: 8 May, 2016 @ 4:01am

Granted a huge boost to the starting settler, as he was having issues not spawning in or around Tundra, which meant his Capital lost a lot of power. Added support for a number of popular mods. Keep in mind, I've never played with any of them, so let me know if there are any bugs related to them, or if certain leader behaviors are inappropriate. Also let me know what other mods you'd like support for.

Update: 17 Dec, 2015 @ 2:23pm

Enlarged alpha and flag icons. Removed the dependency on BNW and G+K. Fair warning, most of these still need one or both of them, but I don't have the time or will to test any of that, so use at your own risk/discretion.

Update: 27 Oct, 2015 @ 4:26pm