Stellaris

Stellaris

Tier Numbers: Tech
108 Comments
Deviant 27 Jul, 2024 @ 4:50am 
3.12 - mod works
Druark 26 Jun, 2024 @ 9:12am 
@CTH2004
Late reply but Icons are premade in this game. They can't be generated on the fly like that by modders sadly.
CTH2004 16 May, 2024 @ 2:43pm 
Quick question:

Does this work dynamically, outing icons on it based on how many pre-reps there are (in which case it should work with all mods), or did you manually put the numbers in?

Thanks!
Imrik 4 Mar, 2024 @ 4:13am 
Please update for 3.11
Knyghthawk 12 Feb, 2024 @ 8:24am 
Vänligen uppdatera MOD Tack.
JRD 26 Nov, 2023 @ 5:36pm 
causes crash in mid game
Ovion 20 Nov, 2023 @ 9:44am 
Please update for 3.10.0
Ohjay 17 Nov, 2023 @ 1:04pm 
update for 3.10.0? :halo:
FortuneHost 9 Jul, 2023 @ 12:01pm 
This is a must-have mod that I run in every game. An absolute essential. Excellent work and many thanks for uploading.
Draconia Empire 3 Jun, 2023 @ 6:54am 
hi, doe plan on updating dis mod to 3.8.3? so yes, when can we aspect it to be available?
IMMORTAL 28 May, 2023 @ 4:13am 
Update 3.8 please
antiism 15 May, 2023 @ 8:54am 
Update please. as a suggestion, add Archaeostudies, Psionics, Scourge Missiles, Swarm Spawning Pools, and any other endgame tech as a new final tier. possible having the numbers colored to represent the tech type. blue for archaeo, purple for psionics, orange for acquired from endgame
BOOBAR KURWA 12 May, 2023 @ 4:23am 
Pls update for 3.8
Peter34 7 Dec, 2022 @ 6:44am 
Thanks for updating! I hope you caught the new Techs added by 3.6.
joakim.westergaard 2 Dec, 2022 @ 11:17pm 
Any experiences with 3.6?
Crimson(k)night 5 Nov, 2022 @ 7:02am 
update?
maallaard 19 May, 2022 @ 3:05pm 
@Oskar I looked through the game files to see what has been modified, and the only different technology files are for the new orbital ring, hyper relay, and quantum catapult. Great mod, hope you have time to update it soon :)
Bardagh 18 May, 2022 @ 1:47am 
Are they switching up the tech in such a way that this needs an update for the new expansion?
BeardinBlack 13 May, 2022 @ 1:43pm 
love this mod, are you planning on updating for 3.4?
Jesus is Lord. 11 Apr, 2022 @ 3:34pm 
does this add numbers to all tech icons?
Vera 16 Mar, 2022 @ 10:13pm 
simple but good
Oskar  [author] 25 Feb, 2022 @ 5:16am 
I'm hoping to get time to update during the weekend.
Agress0r 25 Feb, 2022 @ 4:51am 
Yea, will this mod get an update?
[pgvz] Zipe^ (swe) 24 Feb, 2022 @ 8:48am 
Will this be updated for Libra?
ReddMesa 5 Dec, 2021 @ 2:45pm 
You missed Terrestrial Sculpting? (Tier II)
joakim.westergaard 29 Nov, 2021 @ 9:40pm 
@Doomstrike53 It works fine for me with 3.2
Doomstrike53 29 Nov, 2021 @ 8:00pm 
It seems at least some of these aren't working. Just noticed Ground Defense Planning, Hydroponics Farming, and Offworld Trade Companies not showing any numbers. I only just noticed it but I suspect if those 3 are missing they most likely aren't the only ones.
Edit: After some hours of gameplay I can confirm several missing tier numbers. Some are working and some aren't.
DaMogli 23 Nov, 2021 @ 5:16am 
Yes @joakim.westergaard
joakim.westergaard 23 Nov, 2021 @ 2:03am 
Sorry for asking but does this work with 3.2?
Dryus 16 Sep, 2021 @ 4:48pm 
更新ありがとう。
Thank you for the update.
StreamlineX 10 Jun, 2021 @ 1:27am 
Thank you for making this mod!

For anyone interested in also seeing a technology's research tier, I have made this little mod: Tech Tiers Revealed - it's fully compatible with Tier Numbers: Tech
Peter34 2 Jun, 2021 @ 1:13am 
The +5% Techs lack Roman numerals. Ones like "Eco-Integration Studies".

I can see why it's a low priority to add them, since it's mostly a consistency issue.
Peter34 25 May, 2021 @ 2:36pm 
In case anyone is interested, Stefan actually went and created a mod that shows the tiers of - presumably all - Technologies, via coloured borders.
Peter34 19 May, 2021 @ 1:51am 
There is a mod that alerts you when you advance to a new Tech Tier, having done 6 Techs in the previous tier, but that's a somewhat different thing.
Peter34 19 May, 2021 @ 1:51am 
Not that I know of.
Stefan 18 May, 2021 @ 8:32pm 
Is there a mod like this, except with the tech tiers being the in-game ones?

Ex. Particle and Tachyon lances are tier 4 technology, so the both icons would have a "4" on them?
Oskar  [author] 17 May, 2021 @ 4:47pm 
Ok have fixed that. For some reason the actual name of the icons is one tier off and counting outposts as tier zero starbase. That kinda makes sense but its slightly annoying.
Peter34 17 May, 2021 @ 2:41pm 
You have the Roman numeral IV, 4, for the Star Fortress Tech, even though it's the Tech for a tier-3 Starbase. The Citaldel should have the IV, being tier-4.
Peter34 14 May, 2021 @ 8:51am 
Thanks! It's a small thing, but it's also a peace-of-mind thing for me.
Oskar  [author] 14 May, 2021 @ 7:50am 
@Peter34 added tiers to starbase icons
@Temple this mod only add them to the icons for the techs, ship modules have a different icon that already have the tier on them
Peter34 12 May, 2021 @ 9:37am 
I'd like to see Tier numbers on the Tech for Starbases. Specifically, I'm often somewhat reluctant to research the Citadel Tech, the one that lets you uprade to 6/4 Starbases, because frankly they're not useful until you reach the end game phase, or at least the end-game'ish phase. Wheras the 6/3 grade Starbase is very useful.

As it is now, I have to carefully read the text to discern between the two, the one I want, and the one I don't want (too early), whereas if they had tier numbers like so this mods gives to so many other Techs, it'd be an at-a-glance thing, which I'd much prefer.

Thanks in advance.
«Temple» 4 May, 2021 @ 5:42am 
Idk what mod I have or what I have done to my game but I seem to already have numbers on my ship weapons.

Even when I disabled all my active mods and run pure vanilla Stellaris I have the numbers(But no on buildings, which is why I use Tier Numbers: Buildings)
Peter34 20 Apr, 2021 @ 12:53pm 
Sorry, I think I mistyped. I’m not aware of a mod that adds tier numbers to ship modules...
Rime Pendragon 18 Apr, 2021 @ 2:29am 
But that mod doesn't add numbers to ship modules ...
Peter34 17 Apr, 2021 @ 3:26am 
"Tier numbers: Buildings", or something like that. Not sure if it's updated to 3.0.x.
Rime Pendragon 17 Apr, 2021 @ 2:25am 
@Peter34 Do you have the name of that mod ?
Makk 17 Apr, 2021 @ 1:55am 
thank you for updating!
Peter34 23 Feb, 2021 @ 12:32am 
There's a different mod that adds numbers to Ship modules.
Aus1rathia 22 Feb, 2021 @ 2:52am 
Must have MOD, should be vanilla a few years ago. Good job! but not good job for PDX....