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My issue is when I use my small ship 6 drill ship. The drills spin but do not chew into the asteroid.
I know it probably is not the problem, but have you tried restarting Space Engineers? I released a couple new versions tonight, and I want to make sure you have the latest so I know I'm looking into and testing the right code.
Just in case you don't know where to find the SpaceEngineers.log file:
* Browse to %appdata%
* From there, Roaming/SpaceEngineers/SpaceEngineers.log
UPDATE:
This appears to have been caused by a mix of the mod's different shape and alignment of drill target areas, combined with a recent attempt to return to Vanilla target range offset. Certain angles were harder to mine than others, and apparently, in some cases it was even impossible. Returning the offset back to yesterday's setting appears to have resolved the issue.
UPDATE #2:
The user reports the bug is back, but it only occurs when a specific ship is loaded into the world. He has sent me a save to examine.
the laag reducing fact works absolutley fine!
But since we use the mod on the server, every time I drill, a lot of drills just explode.
I'm using a Ship with ca. 140 large drills and it seems at some point, stone or ore is spawning between the drills.
Maybe someone else experiencing this "bug"?
I checked the logs and they we empty. No exceptions.
So we tried a few different asteroids and think we figured it out. We believe that overllaping asteroids are unminable with this mod.
The story when we first uncovered the issue was we had a survival DS with showers on. We _think_ the showers deformed a larger asteroid into merging/touching with a mini asteroid. While it was possible to mine neighboring asteroids.
We are in the process of building a new world, procedural/infinite mixed with hand place dwarf moons (SE Toolbox). If two of these dwarf moons touch, neither of them will be minable.
-Joel
Also, occasionally its like the drills just... stop working at all until a restart is done, or requires stopping and restarting the drills multiple times to get them to start working again.
Admittedly my computer plays SE fairly laggy without the mod, and this mod is a lifesaver :D So it might just be that my computer sucks and the mods' code is getting in a bad state.
[edit]
Seems that the issue with the drills stopping seems to be realted to the whole invisible wall thing I had with stock SE - sometimes the drills will be on, and I'm thrusting forward into an invisible 'something', and turning the drills off and back on seems to clear out whatever is 'there'
[edit2]
seems to occur more frequently near the edges of asterdoids. almost never occurs once a decent ways into the rock.
Best thing I could say to test with is get the bot "GPS autominer" and in the timer block that runs the script "Hrv4PB-Nav" move the program block over one, put a drill toggle (stop didn't seem to work) in front of the program, and watch it for a few. I could upload the test world if needed, but it might be more to do with my CPU only being a dual core e8200 trying to run a game that should probably be on an i5 at minimum :D
In the case of placed asteroids, if they are overllaping neither can be mined. Further more, graphically the asteroids were not touching, but the bounding box's for the asteroid's must have been.
Same save, edit with toolbox, move the asteroids away from each other, and voila; they are minable with nothing more than a coordinate change.
-Joel
PS> When this happens, the mod doesn't stop entirely. You can mine non-overlaping asteroids just fine.