Europa Universalis IV

Europa Universalis IV

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Rebels Expanded & Playable Rebels
   
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2.412 MB
27 Nov, 2024 @ 10:39pm
4 Dec, 2024 @ 8:28pm
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Rebels Expanded & Playable Rebels

Description
This is an anti-blobbing mod like no other!

No longer can a nation with a small population and culture dominate the world!

Unlike other anti-blobbing mods, this mod doesn't focus on spamming you with rebels and global unrest modifiers- instead it's based primarily on Culture, Religion, Autonomy, Development etc.

More development and autonomy off-set unrest from not accepting a culture, however it will give you very little financial benefits, meaning that there is diminihsing returns on conquest untill it becomes detrimental overall.

This also means breakaway states can form without the entire nation collapsing. And nations will generally follow cultural and religious boundaries or need to think out their expansion.

And when rebels occupy a province for long enough it will cause an event that lets you play as the newly formed separatist nation. So you could play as many different empires in one play through.


Here is a list of what gives unrest or reduces it-
Culture: This is the biggest one really
Religion and tolerance: Like vanilla EU4
Autonomy: Autonomy reduces unrest due to people having little oversight from the crown, the less autonomy, the more likely they are to blame you for their problems and want to rebel.
Development and expanding infrastructure: This is to symbolize money being put into local economies and such. If you neglect an area, it is more likely to revolt. But higher development means more rebels.
Devastation: the more devastation ad province has, the higher the unrest.
Blockades Sieges etc: Now blockading and not having naval supremacy could be dangerous, as it harms your economy and also may help cause revolts. It also reduces defensiveness making it even easier to siege.

Global:
Manpower: Having less manpower means people dying in pointless wars or conflicts, which makes people angrier. It also means the military is weaker and having to scrape the barrel for recruits, the weakening of the army means rebels think they may have a shot at independence.
Legitimacy
Stability (pretty standard EU4 stuff here)
Number of Accepted cultures: Now this may seem counter to the goal, but basically, you can't please everyone. If you make a culture accepted, the others will also want to have the same rights and privledges, while your primary culture feels they are being neglected in favor of "foreigners."
Hence while generally still a bonus, the more cultures you try to incorporate, the less cohesive the empire actually gets due to the competing "accepted" cultures.
Governing Capacity: If you go over, you will get a debuff that's nastier than regular EU4. This essentially means that limitless conquest should be impossible.
21 Comments
ChaffyExpert  [author] 16 Feb @ 1:05pm 
Yeah i think i did code it to not fire for primary culture, i could probably revisit and make sure it's working as intended. Accepted might be too much- as in it's too easy overall.
jaraPL 16 Feb @ 1:02pm 
idea: rebel won't start as "country" if player/AI has accepted culture or it's primary that would fix some of it
jaraPL 16 Feb @ 12:58pm 
still it's fun to see something new
ChaffyExpert  [author] 16 Feb @ 12:05pm 
Oh yeah i bet everlasting core would be terrible. I try to remove border gore as much as possible, and in a realistic way like people of a culture revolt.... but i can't fix the AI
jaraPL 16 Feb @ 8:48am 
Everlasting core + this mod = Bordergore xD
ChaffyExpert  [author] 12 Dec, 2024 @ 1:53pm 
I dunno if it modifiers static modifiers, then no, otherwise it should work just fine.
TheAquaticPyro 12 Dec, 2024 @ 7:59am 
does this work with europa expanded mod?
ChaffyExpert  [author] 7 Dec, 2024 @ 4:10pm 
I have a mod for Extended Timeline, it uses a different system for the unrest but the rebel stuff is the same
Kv-2 Heavy Assault Tank 7 Dec, 2024 @ 3:45pm 
Is it possible that you could provide more compatibility with Extended Timeline? honestly the blobbing in extended timeline sometimes makes it completely unworth playing and this mod fixes that.