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The Pantherturm bunker seems to take up a lot of space when placing it compared to it's size.
Sunken Mortar Bunker (WM) and Mortar Bunker (OKW) animation appears to reset when the hatch opens up and the mortar goes up again even if it's already up and firing from another angle/target. This can be replicated by doing a barrage/incendiary barrage. And they show 3 range lines. This happens when they're a vet where the range increases. There are also times where it doesn't fire on some occasions. Had to self destruct it and rebuild again.
I have no plans to make any mod for CoH3. Initially I was very hyped and got immensely disappointed with the bad launch. But even if it is better now, my life got a lot busier and don't even play CoH2 atm.
Also, will you do CoH3 in the future? A lot has changed since it's release and I've seen some tunings that has "custom" models where they seem to combine assets (e.g., Sherman Hull with Hellcat turret).
I think it needs a proper All Units tuning, same with the great work you did on this one.
In the modtools: https://www.coh2.org/guides/26089/coh2-modding-getting-started-with-the-official-tools
The entity is: ebps\races\soviet\buildings\defensive_structures\soviet_forward_hq_urban_defense_mp