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p.s. Island name is quite funny in Swedish. :)
On my end and for others it doesnt have that.
i think its this one
https://www.google.com/maps/search/Horson/@59.8919799,22.9717575,15.81z?hl=pt-PT
* Take tank away from attackers and give it to defenders, or at least completely remove tanks.
* Decrease time limit and tickets.
* Decrease Radio cooldown.
* Slightly shrink last point cap zone.
Does not have to be everything at once, test it out.
It basically became Apartments in the woods, people choose this map for easy win.
Attackers have too much of an advantage. The time limit is too big for how short the map is. I tried playing as defending TL, for some reason there's no arty, recon cooldown is too long, and using mortars results in unreasonably long cooldown of 5:30 min, so TL basically becomes Elite Rifleman that does stuff on rare occasions. A lot of rocks have no player collisions. Last capture area is in my opinion a bit too big, I think the attackers don't even have to enter the church. And at the top of everything the attackers have a fucking tank.
Please adjust some of the stuff above. It's only few days since the map came out but it's being played very frequently and I didn't see attackers losing it once.