Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

TE-Horson
24 Comments
Mr.Steepz 18 Dec, 2024 @ 12:55pm 
@North_Dumpling, Good Deal!
North_Dumpling  [author] 18 Dec, 2024 @ 12:27pm 
Yes indeed
Mr.Steepz 18 Dec, 2024 @ 9:27am 
Does this have bot support?
BO_SINN 18 Jul, 2024 @ 1:37pm 
good:steamthumbsup:
Jorji costava 18 Aug, 2023 @ 4:31am 
Not a bad map
GaroK 9 Aug, 2023 @ 1:01am 
Idk, I was playing it on EU Server 2 days ago. Think they're using latest one?
North_Dumpling  [author] 7 Aug, 2023 @ 3:06pm 
Is this on latest version of the map?
GaroK 7 Aug, 2023 @ 2:51pm 
Squad Leaders can spawn soldiers in the water on C, dying in process.
Gringo Bandito 12 Jun, 2023 @ 3:39pm 
Great map, lighting seems good. Combat area is very punishing when losing some caps however.
Pingu 12 Jun, 2023 @ 9:23am 
Beautiful map! Hope to play it sometime!
p.s. Island name is quite funny in Swedish. :)
North_Dumpling  [author] 13 May, 2023 @ 1:38pm 
Graphical glitches with flashing is not map related unfortunately. Make sure to check your graphical settings and system requirements.
On my end and for others it doesnt have that.
K-Nyne 13 May, 2023 @ 12:50pm 
I'm getting graphical glitches. Everything is flashing on the map
003skar98 10 May, 2023 @ 5:15pm 
wtfdre #TF2isEasy 8 May, 2023 @ 3:01am 
looks very good!:demoticon:
GaroK 1 May, 2023 @ 11:37am 
Cool, if it's already released I'll play today.
North_Dumpling  [author] 1 May, 2023 @ 7:48am 
Hey man I made few changes for F2 release since I had a lot of feedback, I didnt remove tank however all others were adjusted, we will see how it plays out.
GaroK 24 Apr, 2023 @ 11:35am 
I would:

* Take tank away from attackers and give it to defenders, or at least completely remove tanks.
* Decrease time limit and tickets.
* Decrease Radio cooldown.
* Slightly shrink last point cap zone.

Does not have to be everything at once, test it out.
North_Dumpling  [author] 24 Apr, 2023 @ 11:24am 
Yeah I'm gathering information to release F2 version of the map, so its more fair. Thank you for the feedback.
GaroK 24 Apr, 2023 @ 11:04am 
I played this map a bunch of times since it came out and many people seem to hate it.
It basically became Apartments in the woods, people choose this map for easy win.

Attackers have too much of an advantage. The time limit is too big for how short the map is. I tried playing as defending TL, for some reason there's no arty, recon cooldown is too long, and using mortars results in unreasonably long cooldown of 5:30 min, so TL basically becomes Elite Rifleman that does stuff on rare occasions. A lot of rocks have no player collisions. Last capture area is in my opinion a bit too big, I think the attackers don't even have to enter the church. And at the top of everything the attackers have a fucking tank.

Please adjust some of the stuff above. It's only few days since the map came out but it's being played very frequently and I didn't see attackers losing it once.
хитрый дед 23 Apr, 2023 @ 11:33am 
soviet landing crafts, u-boats... It's need to add some german UFO with SS decals and something from Wolfenstein
North_Dumpling  [author] 21 Apr, 2023 @ 1:51pm 
Thank you, I'm still trying to improve the experience, so its more fair and enjoyable.
ChernoV1337 21 Apr, 2023 @ 1:47pm 
This map is masterpiece
North_Dumpling  [author] 19 Apr, 2023 @ 1:34pm 
Thank you!
Tom Foolery 19 Apr, 2023 @ 12:41pm 
love it 5 stars :RedStar::RedStar::RedStar::RedStar::RedStar: